How to Measure the
Military Worth of a Weapon, at Least in Theory
Barry O'Neill
April 1991, revised March 1996
ABSTRACT
A method based on the Shapley value for coalition-form games, measures the importance of a weapon in the arsenal of weapons that its owner possesses. It implies, for example, that in a well‑defined way, the command and control centre of a strategic triad is twelve times as important as a single leg. Weapons held by the enemy have negative value. A version based on the Aumann-Shapley value, applies to the importance of a continuously varying quality of a single weapon, and implies that a missile's accuracy is three times as important as the warhead yield. Alternative axiomatic justifications of the method have been worked out, and here we choose the axioms that are most persuasive in the military context. Its properties are revealed by a series of simple applications, and it is compared to other ways of defining importance suggested by military operations researchers.
Acknowledgement: This work was
performed in part at the School of Public Affairs, University of Maryland. The author is grateful for support from an
SSRC/MacArthur Fellowship in International Security.
1.
Introduction
When President Reagan was at
loggerheads with Congress over arms control and the MX missile, he appointed
the Scowcroft Commission to mediate a compromise. After their 1983 report, the hot political topic of strategic
missiles overshadowed their arms control suggestions, so their final 1984 version
stressed particular recommendations about arms control. One was the importance of devising a
measure of weapons' effectiveness (President's Commission on Strategic Forces,
1984, 5). The goal was to "index each
type of weapon through some measure of it such as 'destructive potential' . . .
". Such a measure, they said,
would promote an agreement on equivalent reductions between adversaries
possessing different kinds of forces, and would help gain acceptance of an arms
agreement by the domestic constituency.
Such indices have arisen in arms control
proposals before and since. One
framework has been to agree on a rate of tradeoff among weapons within which
each side would maximize its own goals, as if it were solving a linear program. In 1976 Andrei Gromyko proposed that each B‑1
bomber count three units against a ceiling of 1320 units while a B‑52 or
a ballistic missile launcher would count only one (Talbott, 1979). Kent (1986) and Drell (1982) proposed exact
numerical schemes to govern an arms build‑down agreement. This approach was implemented in a limited
way in the START I Treaty which came into force in 1994. The nuclear warhead of an intercontinental
ballistic missile effectively counts for twice as much against the quota, as
that of a cruise missile carried on a heavy bomber.
One significant use of an effectiveness index involved not
weapons' numbers but features. The
so-called Nitze index was the product of the emitted power of a radar
installation multiplied by area of its antenna. Paul Nitze, on Nixon's negotiation team for the first SALT
Treaty, argued persistently that there should be a mathematical limitation on
the anti-ballistic-missile capabilities of either side's radar. In the signed treaty, the measure was known
as the potential of a radar site, and could not exceed 3,000,000 watt-m2. Talbott (1987) suggests that setting a limit
with precision has helped deter violations and accusations of violations, and
has preserved the ABM Treaty over the years.
A measure of importance might also be
valuable for of conventional arms control.
The discussions on Conventional Forces in Europe (CFE) deal with weapons
of many types. Whereas START
negotiators handle ten types in the category of ICBMs, for example, tanks and
armoured combat vehicles alone come in over 90 types (Leavitt, 1990). The talks have dealt with other classes of
weapons, and subdivided them according to their location in several zones
depending on their proximity to Central Europe. Although no formal methods have evidently been used so far, a
measure of value for groups might simplify the negotiations.
The notion of importance arises also
in military planning. An early
application of military worth measures was investigated at the RAND Corporation
in the late 1940's, when Ed Paxson, the founder of the systems analysis
division, used a formal index to guide the design of strategic offense and
defense (Digby, 1990). Another use
assesses the "military balance," where analysts judge the value of
individual items and add up the holdings in each side's arsenal. A large literature developed indices
comparing NATO and the Warsaw Pact, for example. Many automated war games use numerical rules to decide how to
allocate forces, how much one side should sacrifice to eliminate some adversary
units, or how to tabulate scores at the end of the session.
A potential use of measures in military analysis involves the tenet of a defender's innate advantage, that the attacker typically needs three times the defender's strength to win. Does the historical record support this? The claim presumes some way to calculate the force ratio. If the adversaries had only one type of weapon in two different amounts, calculating the ratio would be easy, but if they possess various sorts in different proportions, an analyst must score individual items and add.
This paper presents a theoretical way
to calculate the "importances" of weapons, and illustrates its
behaviour through examples. The measure
takes as given the benefits of having a set of weapons, and tells how to
allocate the credit among them. It is
very general, applicable to any problem where the values for the outcomes of
the conflict can be specified. If one
accepts certain postulates as compelling, it is the only way to measure
importance. In some applications it can
also measure the importance of weapon qualities, such as firepower versus
vulnerability.
The method requires a great amount of
information on the benefits of the weapons and of many possible subsets of the
weapons. This limits its applicability,
but the purpose of the paper is not to suggest a measure for use in some
of the arms control and warplanning applications mentioned above. The contribution it hopes to make is to
clarify intuitive patterns of thought.
The definition should show what a logically correct concept of
importance would be like, bringing out any inconsistencies in more practical
measures.
Section 2 develops the definition of
importance for discrete weapons and Section 3 illustrates it with
examples. Section 4 extends it to
continuous quantities which can apply often to assessing the features of a
single weapon, and Section 5 adds some examples. Section 6 compares the measures with some categories of
operations research techniques for assessing weapons values. The problems with present formal methods and
informal metaphors turn out to be the same: they ignore synergy and redundancy
among weapons, and they assign values to weapons based on their individual
characteristics without considering the benefits these weapons confer on the
possessor.
A final aim is to understand the
images people use in their thinking, which are probably more influential in
determining actions than any analysis.
We hear about who is "ahead," whether the other is "catching
up," whether there is a "military balance" or a "gap,"
what is each side's "strength" compared to the other's, but these
metaphors are misleading, in my view.
They are especially inappropriate in the context of nuclear weapons,
which in no sense balance off against each other. The paper will try to clarify the notion of importance of weapons
in way that can be compared with people's natural thought processes.
2.
The method for discrete weapons
The method is based on Shapley's
value of coalitional games (1953), supplemented by Young's more recent
discoveries about the Shapley value (1985).
There is no game theory involved here, however, since there is no
strategizing or choosing moves -- Shapley's mathematical structure is borrowed
without its original content. This
application resembles the use of the Shapley value to study cost allocation
problems in accounting. In that
context, an activity that serves several parties' needs might incur a certain
cost, and the question is how much of the total cost should be attributed to
each party. (Shubik first applied the
Shapley value for this purpose in 1962, and Young (1995) reviews the literature
since that time. Biddle and Weinberg
(1984) compare the approach with other methods of cost allocation.)
The three kinds of problems --
coalitional games, cost accounting, and measures of military effectiveness --
are similar but not at all identical.
Somewhat different mathematical questions arise in each one. One central observation applies to both the
cost allocation and the military worth case.
It is that worth cannot be measured simply by the marginal contribution
of a weapon -- how much it adds to the benefit from one's current
holdings. One might, for example, have
two weapons at hand, where exactly one is necessary and sufficient for provide
some benefit b. A straight marginal
worth approach would assign value 0 to both, whereas the only plausible
assignment is b/2 to each.
As often happens, an intuition that
seems right is at bottom correct, as long as it is formalized in the proper
way. Identifying importance with
marginal contribution led to a problem because the added value of each was 0 given
the other weapon was in the arsenal.
But each weapon is in fact worth something because it would make an
important marginal contribution if the other were not there. This suggests the rule: Do not look at the
marginal contribution only to the complete arsenal, consider what the weapon
adds to all subsets. This will be
formalized as Principle 2.
Suppose
I hold a finite set W of weapons.
Suppose that I can measure my benefit from this set, and also measure my
benefit from having any subset. The
latter is a hard requirement in practice but the idea is simple: If I possess
20 ships and 100 tanks, how well would I do with 19 and 100, with 20 and 99,
and so on, for all lower amounts? If S
is some subset of the total arsenal W, the number b(S) will designate my
benefit if I hold only the weapons in S.
The function b will be called the benefit function.
The importance of the weapon x, given
that the benefit function is b, will be written Ib(x), and the
"right" or "appropriate" function Ib is what we
are trying to find. The following three
principles restrict Ib
and,
taken together, they determine it uniquely in the discrete case.
Principle 1: 3 x0W Ib(x) = b(W) - b(N).
This principle says that the sum of
the importances of one's weapons equals the benefit derived from having
them. It seems most natural to talk of
importances as additive, and it is hard to think of any simple
alternative. The principle seems
intuitively compelling.
The next principle involves the
concept of equivalent weapons: two weapons x and y are equivalent if
replacing one by the other in any set S leaves b(S) unchanged. That is, equivalence means that no matter
what other weapons are held, replacing one by the other does not change the
benefit you receive.
Principle
2: If x and y are equivalent for b, then Ib(x) = Ib(y).
The third principle is more
subtle. It stems from the vague notion
that the importance Ib(x) of a weapon x ought to reflect the added
advantage you gained from acquiring x.
As noted above, defining importance simply as the marginal contribution
b(W) ‑ b(W ‑ {x}) will not work.
It would clash with either Principle 1 or 2. The two weapons in that hypothetical arsenal must be equal in
importance -- we cannot arbitrarily specify one or the other as the redundant
one -- and their importance must sum to 1.
The refinement of the marginal
contribution idea is to determine importance by the set of all possible
marginal contributions the weapon might make.
For each x we will define a function on the subsets of W (where the
notion of subset includes W itself),
bxN(S) = b(S) ‑ b(S ‑ {x}) if x is in S,
b(Sc{x}) ‑ b(S) if x is
not in S.
This is the marginal contribution
function, bxN(S),
a series of numbers that shows what benefit x is adding to or could add to
S. As the notation suggests, it is like
a derivative of S with respect to x.
For the two‑weapon situation above where either was necessary and
sufficient, bxN(
N) = bxN(x) = 1, where
N is the empty set
containing no weapons, and bxN(y) = bxN(xy)
= 0. (We are using the simpler notation
of "bxN(x)"
for "bxN({x}).") Principle 3 states that b N is sufficient to
determine the importances. Even
comparing two different benefit functions, identical marginal benefits mean
identical importances. Young (1988)
calls this the marginality principle.
Principle
3 (marginality): For a given weapon x, Ib(x) is determined by
the marginal contributions bxN.
Young proved that only the following
function satisfies the three principles:
Ib(x)
= 3SfW bx!(x) (w - s)! (s - 1)!/s!
Here w is the number of weapons in W
and s as the number of weapons in S. So
the importance of x is a weighted average of the marginal contributions of the
weapon x, the weights depending on the number of weapons in the subset.
3.
The discrete case: some examples
Example
1. A command
centre and two units.
Suppose that we have a command/supply
centre C and two units J and K that attack the enemy directly -- C is the
"tail" and J and K are the "tooth." The command centre plus either unit will
succeed, but with no engagement units you will lose and with no command centre you
will lose. With values 0 and 1 for
losing and winning, the benefit function for this game is: b(CJK) = b(CJ) =
b(CK) = 1, and b(S) = 0 for all other sets S.
The formula of the theorem gives Ib(C)
= 2/3 for the command centre and Ib(J) = Ib(K) = 1/6 for
each engagement unit. (For n units the
command centre has value n/(n+1).)
Why not 1/2, 1/4, 1/4 or something
else? Applying the logic of Young's
proof to this particular example shows why not. Call the original benefit function b1 and define a
second scenario: b2(CJ) = 1, b2(S) = 0 for other S. In this alternative situation only C and J
succeed, and adding K nullifies them -- b2(CJK) = 0 as if K were an
effective counter-weapon held by the adversary. Unit J's contributions in b1 and b2 are the
same, since in both it contributes 1 to the set C, 1 to CJ, and 0 to
others. Principle 3 then requires that
J's worth must be the same in the two.
Define a third situation: b3(CJK) = ‑1, b3(S)
= 0 for other S. (Here the existence of
K turns the situation to your loss.) In
b2 and b3 K's contributions are the same: ‑1 to CJ
and CJK and 0 to other subgroups, and thus K's worth is the same. But worths in b3 can be assigned
by Principles 1 and 2 alone since the C, J and K are equivalent weapons in b3,
and the values must sum to ‑1.
Therefore K gets ‑1/3 in b3 and thus also in b2. Since C and J are equivalent in b2
and the sum of the three worths must be b2(CJK) ‑ b2(
N) = 0 by Principle 1,
then J must be assigned 1/6 in b2 and hence also in b1. The values of the other two follow since J
is equivalent to K and the three sum to 1.
Young showed that such a chain of
b-functions can always be constructed, leading from the original to a situation
solvable by its symmetry alone.
Example
2. Deterrence with triads.
If Example 1 is modified to include
three units instead of two, it resembles US strategic nuclear forces, the units
being the so‑called legs of the triad: intercontinental missiles,
submarine‑launched missiles and bombers.
The commonly used metaphor of legs suggests that with only two legs the
system would topple. (This is
misleading, of course, since the explicit goal of having a triad is that each
unit should stand by itself, even if the others have failed.) Example 2 involves triads on both
sides. Suppose there are two sides,
each with a command centre and three engagement forces. A side is defined to have the ability to
attack if it has the command centre plus one or more of the three
forces. A side loses if it cannot
maintain deterrence, if it does not have the ability to attack and the other
does. Otherwise it wins.
Here weapons are held by both
sides. The adversary's weapons are
measured from your viewpoint, so will receive negative values. Another new aspect of this example is the
suggestion of common interests. You win
if both you and the other have the ability to attack, or if neither does,
implying that if one were to define payoffs for the other, both could win at
once. It is reasonable that a
definition of military worths should not suggest that the situation is zerosum.
A simple computer program could be
used to calculate the formula above. It
would involve determining the outcome of all 28 subgroups of
weapons, and adding the weighted contributions. In fact a faster method was devised by Hart and Mas‑Collel
(1988) to give the results presented in Figure 1.
According to Figure 1 your weapons'
scores total 1/2 and the other's total ‑1/2. By Principle 1 the sum must be zero since a world with all the
weapons is as beneficial to you as one with none. Your command centre turns out to be more valuable to you than the
other's is threatening to you (.418 versus .332). I have found no intuition behind this, but on the other hand
there is no inherent reason they should be equal
2.
The method with continuous weapons or features
Here we consider systems that can
vary continuously, from zero to their extant value. One might model a large arsenal in this way, but a
straightforward application is to the qualities of an individual weapon --
firepower, armour, speed, etc. -- which are normally continuous. One generalization of the Shapley value to
this case is called the Aumann‑Shapley value. Owen (1983) gives an introduction with some
simple calculations, and Tauman (1988) has written a survey.
The definition of the Aumann‑Shapley
value in this context is as follows.
Suppose a weapon possesses n continuous features to degrees given by the
vector (a1, a2, . . . an), where its benefit
from possessing each to degree (t1a1, t2a2,
. . ., tnan) is given by b(t1, t2,
. . ., tn). We will assume
that the features are measured such that b(0,0, . . . 0) = 0, and that f has
continuous partial derivatives in the set [0,a1] x . . . x [0,an]. The Aumann‑Shapley value of the i'th
item is defined to be
1 |
I bi(t,t,.
. .t) dt |
t=0 |
where
bi(x1, x2, . . . xn) is the
derivative of b(x1, x2, . . . xn) with respect
to its i'th variable.
Intuitively one could regard the
derivatives bi as measuring the marginal contribution to an
arbitrary set of preexisting features.
The integral takes an average of i's marginal contributions. Whereas the Shapley value considered all
smaller subsets of the discrete arsenal, this measure looks only at those
"weaker" weapons possessing all features in same proportions. The average is taken over the ray connecting
the zeropoint to the true values. This
follows the intuition that each feature is made up by an infinity of small
bits. A random sample of all bits will
yield the same proportions as in the whole population -- the infinite sample
will eliminate random variations.
This is an intuitive justification of
course. The real support for the
procedure depends on the axioms that lead to it uniquely. Unfortunately the three principles stated in
Section 1 are not enough -- many other methods satisfy them in the continuous
case, such as treating each quantity as all-or-none and calculating the Shapley
value. However modifying Principle 3
above, and adding one further reasonable axiom yields the Aumann-Shapley value
uniquely (Billera, Heath and Verrechia, 1981; Young, 1988).
Principle 3 is to be changed to
Principle 3' (marginality and strong monotonicity), that the importance
measures are not only determined by the marginal contributions but they are
determined by it in a monotonic way: when an element in the set decreases the
importance measure does not increase.
The additional principle says that
when two features have similar effects on benefits, their importance
assignments should be connected in a specific way. Consider a cargo plane that can carry 160,000 pounds of supplies. We might (rather perversely) divide its
payload capability into two features instead of one, and assert that it can
carry 80,000 pounds and 40 tons. The
principle requires that our measure not be misled by the arbitrary distinction,
that the importance of carrying a certain amount of tons should be 2000 times
the amount for pounds.
Principle
4. (aggregation invariance). Suppose there exists a function b* and real vector (81, 82, . . . 8n) such that f(x1,
x2, . . . xn) = f*(E8ixi).
Then the importance assigned to a weapon (a1, a2,
. . . an) following benefit function b, should equal 8i that assigned to a
weapon with a single feature E8ixi, following b*.
Together, Principles 1, 2, 3' and 4
imply the Aumann-Shapley method (Young, 1994).
4.
The Continuous Case: Examples
Example
3: Orbiting lasers for boost-phase intercept of ICBMs.
During the debate on strategic
missile defenses, models were devised to estimate the size and technical
requirements of a space-based defensive system. One by Garwin (1985) will provide an example of an importance
calculation that involves continuously varying features. For simplicity, we will use a formula Garwin
develops along the way to his full model, but the application to his complete
model is straightforward.
ICBMs will be launched from a single point;
above are satellites with laser weapons.
The density of the satellites over the site is s and they are deployed
at altitude h. The laser on each has
brightness B, as measured in energy delivered per steradian of solid
angle. A satellite learns immediately
when a booster has been destroyed and can retarget its laser
instantaneously. The booster is
vulnerable only during its burn time of T seconds, and its hardness J is
measured in the energy per area of its surface required to destroy it. The Earth is flat here, so that the number
of satellites that can participate in the engagement is limited by the distance
where the laser beam becomes ineffective, rather than by the horizon.
The number of ICBMs that are
destroyed can be calculated to be roughly
N(s,B)
= (BsBT/J) log(BT/Jh2).
We
will consider the components whose importance is to be measured to be s and
B. These are the two variables under
the control of the side that deployed the satellites.
The difference with past applications
here is that brightness and density are not dichotomous. If they were dichotomous, the answer would
be straightforward and trivial: nothing would happen if either one took the value
zero, so both features should receive equal weights. The Aumann-Shapley value, however, considers the marginal
contribution that a small increment in brightness makes over a continuous range
of densities, and likewise the contribution that an increase in density makes
over a continuous range of brightnesses.
To calculate the importance of
brightness at the pair of actual values s* and B*, first, we calculate its
marginal contribution at various levels of the two variables. We calculate Ns(s,B), the partial
derivative with respect to s, averaged over all situations in which s and B are
in proportion to their actual values, uniformly weighted:
Is(s*,B*)
= I Ns (ts*,
tB*) dt
This
is the per unit importance of density at the values s* and
B*. The total importance is found by
multiplying this by the actual density s*.
A similar calculation is made for B.
Garwin chooses B* = 269
megawatt-megameter2 per meter2, J = 200 megajoules per
meter2, T = 100 seconds and h = .5 megameters. A density s* = 1 satellite per megameter
implies that 164 satellites will be within the range of engagement. Then N(s*,B*) = 2657 -- the system can
destroy 2657 boosters. We calculate
Ns(s,B) = (BBT/J) log(BT/h2J)
NB(s,B) = (BsT/J) (log(BT/h2J) + 1),
and
Is(s*, B*) = (BBT/4J) (2 log(BT/h2J) - 1) = 1223
boosters/(satellite/megameter2)
IB(s*,B*) = (BsT/4J) (2 log(BT/h2J) + 1) = 5.33 boosters
per (megawatt-megameter2 per meter2)
Thus
the importance of density of satellites overhead in this system is 1223, and
with 269 units of brightness available the total importance of laser brightness
in this system is 5.33 x 269 = 1434.
This allocates the number of boosters destroyed between the two
ingredients, density and brightness. At
these parameters, brightness is slightly more important than the total number,
but this ratio would change if B or s changed.
Product-of-powers
laws of weapon effectiveness
The importances derived in the next
examples are instances of a general proposition, easy to derive from the Aumann‑Shapley
formula. If the benefit function has
the form of a product of powers
a1r1 a2r2 . . . anrn, then factor ai's total importance is proportional to ri. This is a simplification not only for the
calculation but for the conclusion, since the relative importances do not depend
on the features' current values (in contrast to the orbiting laser example
where they depended on the extant s and B.)
Many product-of-powers functions
arise in military operations research.
Sometimes they result from simple laws of physics, which are often
products of powers because of their basis in concatenation operations of
measurement (Krantz, Luce, Suppes and Tversky, 1971). Example 4 on the destruction of missile silos fits this group, as
does the potential of a phased array radar site mentioned in Example 5. However such laws can arise in other
ways. Anderson and Miercort (1995)
suggest a great number of them as effectiveness measures, as a consequence of
their differential equation models of the interaction of military forces.
Example
4. Warhead yield and accuracy
A
products of powers forms the basic model of the countersilo effectiveness of a
ballistic missile. Considering the two
factors of weapon yield y and accuracy a (defined as the inverse of the
circular error probable), we note that these fit the requirement of the
Aumann-Shapley method that b(0,0) = 0.
The likelihood of destruction of a targeted silo is often modelled as
proportional to y2/3a2 (Bennett, 1981). During Cold War debates and since, one often
hears that the "destructive power" of strategic weapons has been
decreasing in recent years, and the claim has sometimes been accompanied by a
graph showing the total megatons falling with time (e.g., United States
Department of Defense, 1988, p.110; President's Commission on Integrated Long‑term
Strategy, 1988, p.39). This ignores the
development of missile accuracy, which rose rapidly (MacKenzie, 1990), and is
more important than accuracy when warheads are aimed at hardened military
installations. We can now say with
mathematical precision (at least if we buy the assumptions of the measure) just
how much more important it is: accuracy is more important than warhead yield by
a factor of three.
Example
5: The potential of an ABM phased-array radar.
The potential of a phased array
radar, its Nitze index, is measured by PA, the product of its power and
aperture (antenna area).[1] Nitze's formula would be justified by arguing
that the payoff to the radar's possessor increases monotonically with Rmax
according to the logic that the further out the object is detected the longer
one has to shoot it down. Any subset of
the variables in the equation could form the basis for an assignment of
importance according to the Aumann-Shapley value, as long as (a) they are under
human control; and (b) they satisfy the requirement f(0,0, . . . 0) = 0. They first requirement eliminates using
Boltzmann's constant or the temperature, and the second eliminates the use of
the receiver noise Fn, or the radar cross-section F. This could be circumvented, of course, by
re-measuring these two as their reciprocals, as was done early in measuring
accuracy as 1/CEP. Without this
maneuver, however, this leaves P, A and ts. The variable ts is determined by
many factors including the wavelength. This is not based on a full-fledged model of
how many ICBMs such a radar could stop -- that would be quite complicated,
involving the amount of sky to search, the most likely directions of the attack,
the qualities of the interceptors, etc.
However PA is a reasonable measure for its level of simplicity. The signal strength received from a target
depends linearly on power the radar transmitted and the area of its antenna
that collects the signal.
Our method gives the obvious result
here, that power and aperture are of equal importance. A more interesting aspect of the example is
how the practical problem guides us to a choice of particular variables to measure. The features P and A are relatively
monitorable, and a choice of A, in particular, is revealed to the other party
years in advance of the radar becoming operational. As happened with the Soviet Krasnoyarsk radar, the adversary has
time to raise questions and objections under the treaty. Other variables, like the velocity or
cross-section of the target, should not be included because they are less
monitorable and not under the signator's control.
Other indices have been proposed to
measure the effectiveness of a radar/interceptor combination. Dern et al. (1976) presented an analysis
supporting an index for a radar-interceptor-missile system, PAV3
where V is the average velocity of a single interceptor.
Importances
in the Lanchester theory of combat
The next three examples involve the Lanchester
theory of combat. Lanchester models
typically use differential equations and so assume a continuously variable
quantity of forces on both sides.
Example
6. Numbers
versus quality in aimed fire
Suppose
two sides X and Y have homogeneous forces x(t) and y(t) that destroy each other
according to the equations:
dx(t)/dt
= ‑ ay(t), dy(t)/dt = ‑
bx(t).
These would be appropriate for aimed
fire, that is, for a context where the two sides target specific forces on the
other side rather than send a barrage.
The constants a and b are the fire-effectiveness per weapon of X and Y
respectively. This involves the rate of
fire and proportion of shots that destroy the target.
Lanchester's original 1914 paper
proved that the quantity bx2(t) ‑ ay2(t) is
invariant as combat progresses, a proposition known as "Lanchester's
Square Law." The Square Law has
been cited in the non‑mathematical literature on procurement as support
for buying quantity instead of high technology (Canby, 1984; Perry, 1984). It suggests that numbers are more important
than quality, since it would take a fourfold increase in quality to match a
doubling of the numbers. What happens
when we compare quality and numbers using the Aumann‑Shapley value?
The first step is to decide on a
sensible benefit function. How should
we gauge the benefit of having certain forces left after the battle? Should we take simply the size of the
surviving force, or should we include their quality as well? If we assume that the forces have no value
in themselves, are inanimate objects, we might use for X some increasing
function of ax2 (the quality and size-squared of X's weapons). If remaining weapons are employed elsewhere
as the only weapons in a further battle, this function is the one that determines
X's success. Somewhat arbitrarily, we
will then take simply ax2.
Thus given the Square Law, the benefit to X when the two sides possess
x(0) and y(0), is bx2(0) ‑ ay2(0) if this is
positive (if X would win) and zero otherwise.
Applying the Aumann‑Shapley
method, we calculate that the total importance to X of X's firepower effectiveness is ax2(0)/3, and of X's
numbers is 2ax2(0)/3. The
importance (to X) of Y's firepower effectiveness is ‑by2(0)/3,
and of Y's numbers ‑2by2(0).
Thus, taken in total, numbers are twice as important as quality both for
one's own and for the adversary's weapons.
4.
Other Approaches to Measuring Importance of Weapons
Many existing models define a measure, and can be compared with the one
developed here. They can be grouped
into several categories.
1)
The Additive Features Approach
The
additive features approach rates each weapon based on its physical attributes,
then adds the numbers to get a total score for each side. The two sides' scores are typically compared
to see if there is an overall "balance," or for a specific type of
weapon to warn of a "gap."
A sophisticated example is the
Armored Division Equivalents (ADE) method of the U.S. Army Concepts Analysis
Agency, 1974, 1979; Mako, 1983), also called the WEI/WUV ("wee‑wuv")
scoring system. The basic method was
used by US government agencies to report the military state of affairs
vis-a-vis the Warsaw Pact (e.g., Department of Defense, 1988, p.31). The original system, WEI/WUV I, divides
conventional US Army weapons into nine categories: tanks, armed helicopters,
mortars, etc. Each category score
depends on several "performance factors" that such a weapon should have,
such as firepower, mobility, or survivability (Figure 1). Each of these is analyzed into objective
physical features, or "performance characteristics," which are
measured, normalized for a standard weapon of that type, weighted for their
importance as a contributor to that performance factor, then added to get the
factor score. For undesirable features,
like presented-target area, the inverse is used. The scores on the factors are then weighted for importance and
added to derive the Weapons Effectiveness Index (WEI) for the particular
weapon. The various weights are
estimated by a panel of experts, and differ depending whether the weapon is
used offensively or defensively. The
WEI values are multiplied by further weights portraying the importance of the
category (of tanks, helicopters, etc.) and totalled for all forces to get a
Weighted Unit Value (WUV). The WUV is
normalized by dividing by 48,743 (in the defensive case), the nominal total for
an American armoured division. This
gives the Armored Division Equivalent (ADE) score, a measure of overall
strength.
This approach has the advantage that
the scores are based partly on objective technical data, but it can be
criticized for the subjectivity involved in judging the weights and in
selecting the features to include. There
is also a deeper structural question, however, involving whether one should
combine values by addition. Adding
assumes independence. It assumes that
an additional weapon makes the same contribution whatever was there before, but
weapons or weapons' features are generally not independent. Some weapons are synergistic, such as the
command centre and one leg of the triad of Example 2, and others are largely
redundant, such as one leg in relation to another. If a weapon's features are combined by addition, a high enough
value on one feature can appear to compensate for poor scores on the others, in
contrast to reality where both features are absolutely necessary. The author estimated the WEI score of his
all‑terrain bicycle, regarding it as an Armoured Personnel Carrier (APC). (Although the normalizing values are kept
secret, some can be estimated from known data about the standard weapon, the
M113A1, and most others are irrelevant since the bicycle usually scored near
zero.) On two features it excelled:
presented‑target area and gross weight, and in fact these contributed so
much (since when normalized by the measure of the standard APC the bike's
normalized value of 1/(gross weight) is about 60 instead of the typical 1) that
they compensated for low troop capacity, no armour or firepower, etc., and the
bicycle's Weapons Effectiveness Index was double that of the Swiss MOWAG 3M1,
the best APC in the report.
The source of the problem is that
weapons or their features usually are synergistic or partly redundant. A bicycle lacks certain features necessary
for the task, and no degree of superiority on the others can compensate. A defender of the WEI/WUV method might
counter that every approach has its range of valid application, that a bicycle
is not an APC and should not be scored as one.
A report on the "conventional balance" in Europe by the
Congressional Budget Office (1988) tries to answer this criticism in the larger
context of a composition of an overall forces rather than the design of a
single weapon. The charge was that the
method may implicitly call for a very unbalanced mix of weapons,
Finally
the WEI/WUV method assumes that the added benefit of additional weapons is
linear ‑‑ that is more weapons of any kind continue to provide the
same additional capability as the first such weapon. This assumption is called 'constant marginal utility' in economic
jargon and ignores the fact that, beyond a certain point, additional weapons of
one kind might be redundant and therefore of no added utility. For this reason WEI/WUV scores should not be
used by themselves to determine the optimal mix of weapons in a division. . .
. Rather, the scores should be used to
suggest how one mix of weapons deemed plausible by military experts might
perform against another plausible mix.
This response has considerable
validity, but the writers do not confront the circularity that remains:
military experts have chosen to mix weapons in certain proportions, whereas
WEI/WUV scores suggest that other mixes would do better. The ideal mix according to WEI/WUV may be
recognized as grossly implausible, but smaller shifts in that direction would
still be rated as better. Should we
then believe the WEI/WUV score?
A later version, WEI/WUV III,
prevents one source of the problem of the bicycle, the domination of the WEI
score by a few characteristics. It
limits the maximum contribution any characteristic can make. This mitigates the counterexample but does
not eliminate it: the bicycle scores 56% to 74% of current APCs indicating that
the same job could be done with a few more bicycles. The revision does not correct the source of the problem and
weapons may well be ranked incorrectly even though they are too similar to make
the error blatant.
One approach that deals with synergy
is the IDAGAM and COMBAT computer models of battle, devised at the Institute
for Defense Analyses (Anderson and Miercort, 1989). The programs group weapons into classes, according to whether
weapons of one class require weapons of another class for their
protection. In case a side's forces are
unbalanced, in the sense that the necessary protecting weapons are lacking, the
program COMBAT regards some of the weapons as ineligible to participate in the
battle, and so reduces its estimate of the side's effectiveness. Although this approach appears somewhat too
dichotomous in the way it portrays protection, it seems an interesting
practical solution.
Example
7. Balancing weights versus importance measures.
These criticisms apply to other methodologies
that add up values, e.g., measures of the strategic "balance" of
nuclear weapons such as Equivalent Weapons discussed by Bennett (1980.) A general problem with military balance
analyses is that they neglect the context and dynamics in which the war might
be fought. There may be a first-strike
advantage as with strategic missiles, or the opposite, a relative advantage to
being the second mover, if each side has adopted defensive positions and is
hoping the other will leave its trenches.
(The WEI‑WUV methodology compensates for this by calculating both
an offensive and a defensive value.)
Another difficulty is that during the course of a war one side may
switch from defense to counterattack, a
question is also addressed by Anderson and Miercort.
The metaphor of a balance is innately
misleading. Nuclear systems, for
example, do not balance off against each other: matching the other side's
first-strike capable weapons by adding similar weapons of one's own can make
the situation more unstable, not more balanced. In our method, these contextual factors affect the importance
through the benefit function b. A
mutual first‑strike advantage, for example, would induce a higher
probability of war and be included in the model through lower values of the
benefit function. The next example asks the conceptual
question: If the notion of a balance were true in a hypothetical
situation -- if that was how the war outcome would be determined -- how would
the numbers that determine the balance relate to the importances? Would they be identical? The answer is generally not.
Suppose side X has m weapons with
associated weights x1, . . . xm and Y has n weapons with
weights y1, . . ., yn.
The meaning of the "weights" here is that they determine
whether the system is balanced. Looking
at the situation from X's viewpoint we will assign b(S) = 1 if the sum of the
weights of X's weapons in S is at least as great as Y's. Then X's weapons "balance" Y's
weapons. Otherwise b(S) = 0. To
that balancing weights and importance values can be different, suppose that X
has three weapons with weights 2, 1, and 1, and Y has an identical set of
three. The importances to X are
calculated to be 29/60, 18/60, 18/60, ‑29/60, ‑18/60 and ‑18/60. Thus X's weapon 1's importance (29/60) does
not cancel y2 and y3's combined importances (36/60), even
though by assigned weight x1 is enough to balance those two weapons.
2)
The Antipotential‑potential Approach:
Several writers (see
Spudich, n.d.; Howes and Thrall, 1973; Dare and James, 1971; Holter, 1971;
Anderson, 1979, and the thorough summary by Taylor, 1983) have defined weapons'
lethality recursively by relating X's values to the rate at which its weapons
destroy Y's valued systems, the latter being defined in turn by the rate at
which they destroy X's value. Anderson
aptly named the idea the antipotential potential (APP). It leads to calculating eigenvalues of
matrices involving the attrition rates of each weapon versus each of the
opponent's.
In a clever and sensible way this approach makes values
dependent on other existing weapons, both one's own and the adversary's, as the
diagram shows. However, we see two
problems, the first being that it can be used in only in contexts when
attrition is linear and when the allocations of weapons to types of targets are
fixed throughout the combat. The second
difficulty is that APP values of the weapons are defined without reference to
the value of the benefits to the possessors.
In essence the approach sidesteps Principles 1 and 3 by not defining
benefits. One consequence is that the
APP values are not completely determined.
The values can be found up to comparison of ratios within one side, but
the ratio of weapons between sides is arbitrary. That is, if v1, v2, are one side's values
and v3, v4 the other's, then for any positive k, v1,
v2, kv3, kv4 will satisfy the conditions as
well. The constant k then has to be
chosen using some argument different than the notion that value is the ability
to destroy value. The choice of k is
critical for computer simulations such as IDAGAM and TACWAR (Hoeber, 1981) that
define a side's total force as numbers times corresponding APP scores, and use
this for force ratio comparisons.
Different authors have suggested various ways of determining the
parameter k, but no convincing argument has distinguished itself, and some have
encountered paradoxes. Farrell (1975)
notes that increasing the firepower of a Y‑side weapon sometimes causes
the force ratio to move in X's favour, and Anderson (1975) has shown that
dividing a weapon into two subtypes that are effectively identical, can greatly
increase one's rated force ratio within the method of Howes and Thrall. Clearly neither of these changes reflects
the benefits for a side in a conflict, but APP scores are not defined by
benefits, and so this questionable behaviour can arise. For the importance measure presented here,
Principle 3 guarantees that a desirable improvement makes a weapon more
important.
An important step toward removing some of these objections
is Robinson's analyses (1993), in which
3) The Optimal Allocation RuleApproach
Here one sets up a model of combat
and finds the rule for optimally allocating weapons to the opponent's
forces. Sometimes it will involve an
index for the opponent's weapons that states which one should be given priority,
and this constitutes a measure of their importance. Concepts like this often arise in models of strategic exchanges
(Congressional Research Service, 1985) or missile defense (Karr, 1981), but the
following example is based in Lanchester theory.
Example
8. The Isbell‑Marlow fire allocation problem.
Side X has two systems X1
and X2 in quantities x1(t) and x2(t), and Y
has one system of amount y(t). X's
systems attack Y's system, and Y can divide its fire between X1 and
X2. It allocates its fire in
proportions c and 1‑c, and unlike Example 6, Y controls the allocation
can change it over time. The equations
of attrition are:
dx1/dt
= ‑ca1y, dx2/dt
= ‑(1‑c)a2y,
dy/dt = ‑b1x1 ‑ b2x2.
The combat ends when one side has no
forces left. Which side will win
depends on the initial conditions and the parameters. Here we will look only at the case in which Y can win, partly
because the other is more complicated and also because we prefer to avoid
making assumptions about Y's preference for different mixes of X1
and X2 remaining after a defeat of Y. (The condition for Y to win is a1b1y(0)2
> (b1x1(0)+b2x2(0))2
+ (a1b1/a2b2 ‑ 1) (b2x2(0))2. Since the Aumann‑Shapley measure looks
at only subsets with the same proportions as the whole, the condition holds for
all the subsets that it considers.)
Taylor (1973) showed that to maximize Y's remaining weapons, Y should
fire first at whichever of X's weapons has a higher value of aibi. When that weapon is gone, X switch to the
other. He suggested measuring the value
of Xi to Y by aibi, on these grounds, that it
was the decision variable. It is a
combination of the threat from Xi and Y's ability to counter it, and
the rule is the simple one: fire at the more valuable weapon first.
To apply the present method, we
calculate Y's payoff, based on Taylor's generalized form of Lanchester's square
law which states that if c is constant from time t1 to t2,
then
u2(t1) ‑ u2(t2)
= [ca1b1 + (1‑c)a2b2] [y2(t1)‑y2(t2)],
where u(t) = b1x1(t) + b2x2(t).
For simplicity and consistency with
Example 3 we will define the benefit b(S) of an initial set S of weapons as the
square of the number of the weapons Y has left. Effectiveness is not an issue here since we are not evaluating
its importance and in any case it is different for the two targets. Assuming from now on that a1b1
> a2b2 (meaning that by definition, X1 are
the weapons Y shoots at first), we get the outcome of the battle to yield
benefit
b[y(0),
x1(0), x2(0)] = y(0)2 ‑ x1(0)2
b1/a1 ‑ 2x1(0)x2(0)b2/a1
‑ x2(0)2 b2/a2.
The
resulting Aumann‑Shapley importances for the totals of each type of
weapon are
Y:
y(0)2
X1: ‑x1(0)2 b1/a1
‑ x1(0)x2(0)b2/a1
X2: ‑x2(0)2 b2/a2
‑ x1(0)x2(0)b2/a1
or,
for importance measured per weapon,
Y:
y(0)
X1: ‑x1(0) b1/a1
‑ x2(0)b2/a1
X2: ‑x2(0) b2/a2
‑ x1(0)b2/a1.
The formulae above are too
complicated to comprehend fully but we can extract some of their meaning by
noting which factors each includes.
Weapon X1, for example, has a (negative) importance to Y due
to x1, a1, b1, x2, and b2,
but a2 or y have no effect on its importance. One can see why each factor included should
have an influence. Importance of an
individual X1 weapon to Y is aggravated by the number x1
of such weapons in all, since under the aimed-fire hypothesis, the other X1
weapons divert Y's fire from that particular item. Naturally, an X1 weapon is worse for Y as a
consequence of its firepower b1 and its invulnerability 1/a1. The number x2 and effectiveness b2
of X2 weapons matter because they are firing on Y while Y is
attacking X1 and are lowering y, thus promoting the survival of an X1
item and consequently harming Y through X1 weapons. However X2's invulnerability 1/a2
should not matter because Y is not firing on X2 while under attack
by X1, so this invulnerability play a role only when Y turns to
attack X2. Weapons in X2
are in a different position, however, and indeed according to the formulae, the
invulnerability of X1 weapons affects the importance to Y of X2.
Taylor's measures, a1b1
and a2b2, are different from ours. They should be since he is talking about
values to Y for attacking the weapons, not the latters' values per
se. His measure should involve only the
threat they pose, whereas ours includes not how much Y is able to counter it.
The strong point of the allocation
rule approach is that it ties into a well‑defined decision. A shortcoming is the narrow context in which
it applies. In Example 5, Y had only
one weapon. However if two weapons
systems faced two others, and one were especially good against one and the
other especially good against the other, no single set of numbers assigned to
the adversary's weapons could represent their value.
4)
The credit apportioning method
Here one must know the outcomes and
the approach tells how to allocate the credit among weapons. The theory in this paper belongs here. It would be more satisfying if we could
state in a phrase what these importance numbers mean, beyond that they are the
ones that satisfy the axioms. Certain
interpretations of the numbers that were available in the original application
of the axioms are implausible in the weapons context. Shapley's theory assigned values to people, players of a game,
and the values showed players' a priori expectation from participating in the
game. When we turn from evaluating
people to non‑goal‑seeking objects, the axioms of the Shapley value
still seem to apply to the undefined idea of "importance," but the
interpretation of the numbers give us nonsense: which type of weapon an
individual weapon should prefer to be.
Fortunately, Roth and Verrecchia (1979) have suggested an alternative
interpretation of Shapley values when they are applied to cost allocation
problems, that the value gives the expected benefits to an item's program
manager who is about to enter bargaining over a budget. This is plausible for weapons all owned by
one side, but it is difficult to accept when the adversary's weapons are
involved as well as in Example 2.
In the end the importance of the
theory is the structure it sets up, its potential for clarifying concepts. The numbers are interesting but not the
goal. Most other approaches to weapons
importances come up with numbers that guide a specific decision or expectation,
what to procure, how to allocate, who will win. However the present theory has suggested reasons to be sceptical
about their internal validity. Its aim
is to straighten out our thinking, to avoid logical fallacies, and clarify the
meaning of other theories.
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ADE |
6
Armoured Personnel Carriers |
.30 Firepower |
.85
Weapon firepower |
.42 Cyclic rate x Max eff rate fire |
|
|
|
|
.35 Max eff rnge x Muzzle energy |
|
|
|
|
.23 Dependability |
|
|
|
.15 Portholes |
|
|
|
.30 Mobility |
.20 1/Ground pressure .12 Step traversing .12 Trench spanning .12 Water crossing .12 Road speed .30 Mobility .08 Ground clearance .08 Slope climbing .04 1/Gross weight .04 Cruising range .04 Horsepower per ton .04 1/Length per track |
|
|
|
.15 Survivability |
.35 Front armour thickness .22 Side armour thickness .15 Survivability .20 1/Presented‑target area .17 Overhd armour thickness .06 Belly armour thickness |
|
|
|
.25 Troop capacity |
||
|
1.2 Portable Small Arms... |
|||
|
55 Tanks... |
|||
|
36 Armoured Recon Vehicles... |
|||
|
46 Antitank Weapons... |
|||
|
85 Cannons/ Rockets... |
|||
|
47 Mortars... |
|||
|
44 Armed Helicopters ... |
|||
|
28 Anti‑ground support Air Defense |
Figure 2. The calculation of Armored Division Equivalents according to WEI/WUV I (defensive). Detail is given only for APC's. Scores are assigned to the rightmost cells, and accumulated leftward using linear combinations. Features are normalized so that a typical weapon has value 1, then added according to the weights and numbers in the force. The final result in the leftmost cell would be the Weighted Unit Value.
[1]His index was a
specification of any of the general equations that determine the effective
range of a radar installation, and we can also look to the models behind these
general formulas to measure its justification.
Rmax = (P F
A (ts/S)/[4BkT0 Fn
(E/N0)] )1/4
This equation applies to a radar that searches a volume of
space by directing its beam at various angles.
Here Rmax is the maximum range in which the oncoming object
is detected; ts is the total scan time across volume of solid angle S
(which will be set by the minimum dwell time necessary in each direction); P is
the transmitting power output, F is the radar cross
section of the approaching object, k is Boltzmann's constant, T0 is
the temperature and Fn is the receiver noise figure; A is the
aperture size of the radar; E/N0 is the minimum signal-to-noise
energy ratio for satisfactory detection.
All is taken to the fourth root since the square root law of distance
applies as the radar signal moves to the object, and again as a small amount of
it is reflected back.