Persuasion Processes in Populations:
Agent-based Simulation Based on a Social Psychological Theory
Hans-Joachim Mosler
mosler@sozpsy.unizh.ch
The research to be presented designed an agent-based
simulation based upon the social psychological theory of the Elaboration
Likelihood Model (ELM). The central statement of this theory is that a person
changes his or her attitude in dependency upon the intensity of information
processing, that is, dependent upon whether the person is capable of and
motivated to think about a topic. If processing intensity, or elaboration
likelihood, is high, the effect of the persuasion will depend on the quality
of the arguments presented. If processing intensity is low, peripheral cues
gain more weight (such as credibility of the information source, length and
complexity of the message). In the simulation, agents function according
to the rules derived from this theory. They are given varying values of the
ELM model variables, and they influence each other mutually. To validate
the simulation, we investigated whether the simulated agents reacted in just
the same way that real persons did in experiments that are reported in the
literature.
In order to simulate populations, 10,000 agents were
assigned values for the variables in the model on the basis of frequency
distributions, with mean value and standard deviation. Moreover, we constructed
networks in the populations, whereby the agents belonged to groups that also
had contact to other groups. In constructing networks, the number of contact
persons an agent has, the size of the group, and the links among groups can
all be varied.
The variously constructed populations can now be investigated
with regard to the persuasive effects of different types of information campaigns
or action campaigns with multiplicators. Information campaigns function by
exerting an influence on a certain percentage of agents in the population
through arguments of a certain quality and through peripheral cues. Multiplicators
make use of a flexible persuasion strategy, by using arguments or peripheral
cues in dependency upon the processing intensity of the agents they must
influence.
The findings of the population experiments reveal that
for different populations having different networks, the persuasion strategy
must be chosen very carefully, if it is to succeed.