Nick Gessler
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[image of digits] Building Complex Artificial Worlds
Traditionally we have represented reality by cognitive, discursive, behavioral, mathematical and physical models. Computation has given us a new representational medium, a medium which is changing what it means to describe, explain and understand the external world. These pages are a resource for the UCLA Human Complex Systems program. They are designed to encourage participants to think about the complex dynamic multiagent interactive processes that mediate culture, and then to express these thoughts as "what-if" experimental computational models.



Borland C++ Builder
Borland Newsgroups HTML

Borland Code Central

EFG's Computer Lab
Mer Systems Archives
Deja Google Archives

CLICC displays are 1024x768
50' from console to door

 

Over 200 small executable simulations.
Many include links, explanations, source code and zipped
Borland Developers Studio 2006 project files.
The categories are only suggestive of the contents of each group.

Common Errors

Simulation Basics

Borland C++ Basics

  1. Starting BCB 2006
  2. Important Ugly Details
  3. Getting Started
  4. Getting Help
  5. Managing Projects
  6. Creating an Icon
  7. Making More Windows

Windows C++ Basics

  1. Binary Quantities
  2. Data Types
  3. C++ Language
  4. Math Routines
  5. Functions
  6. Color Graphics Language
  7. Color RGB Triplet Chart
  8. Data Conversions
  9. Bit/Byte Operations
  10. File Input/Output
  11. Handling Strings
  12. Data Acquisition
  13. Sound
  14. Vector

 

Text & Web
Fractals & Strange Attractors
Networks
Cryptology
Flocking
Sounds
Graphics & Samplers
Realworld
Sensors &
Actuators
Garmin
GPS-12
Maps
Elevation
Model
Maps
Participants' Course Projects
ACulture
Winter
2007
ALiCE 2005
Participants' Projects

Other Resources

 

Evolution
Iterated Prisoners' Dilemma
Planet Wator
Segregatio & Assimilation
Cellular
Automata
Games
Maps
Growth
Out-Takes
& Works-
in-Progress
Participants' Course Projects
ACulture
Spring
2007
ACulture 2006
Participants' Growth
Conway's
Game
of Life

Related Software



Web Links
Many more examples, complete with source code, programming tips,
components and newsgroups, are available on the Web.

Borland Annual Conference
2005

Borcon 2005
To be announced

Borland
Edited



Books
There is no single book devoted to programming multiagent cultural simulations.
Bits and pieces of information may be gleaned from a shelf-full of volumes.
Here are some books you may wish to look at.
Check for these and others used on Amazon.com or ABEbooks.com